When it comes down to learning to being a game artist in
education, trying to learn techniques for the future and being prepared for it
is a pretty hard tasks the only way we can really be prepared for it is the
know the specific technical skills that are required at the moment. Though
there is two type of being trained ready for employment in the games industry,
there is being highly skills and have a high technical understanding of the
games and how to be a 3D/2D artist. Then there is also being creative and
having good soft skills. Good soft skills are really something both type of
people need. In the future i think these
two types of people merge together with the more experience you get.
What are soft skills?
“Soft skills are personal
attributes that enhance an individual's interactions, job performance and
career prospects. Unlike hard skills, which are about a person's skill set and
ability to perform a certain type of task or activity, soft skills relate to a
person's ability to interact effectively with coworkers and customers and are
broadly applicable both in and outside the workplace.”
Wikipedia
This being said i think its a very important part about
getting a job as you have to be able to work in a group of co-workers and get
on with them. You could have amazing
‘Hard skills’ but it you come across as a total creep then the company is not
going to hire you based upon that. Same
with being a slow worker depending on where you work a company would want to
pump the game through development as fast as possible if your work is going to
hold the company back then they may not want to hire you based upon that. Soft
skills are also known for being people skills.
How does being
creative help you get a job compared to being highly skilled?
Like in the creative blog i wrote before, creativity is
being able to create something new and different have the ability to be
prepared to be wrong. Being creative can
appeal to companies as it can bring fresh new ideas to a company and games.
Being able to take a risk isn’t something every company wants to do, as it may
cost them money.
Why do different
developers want to employ different kinds of people?
When it comes to hiring companies values come in to play i
personally think on what the company believes in. Both can be right on what
they chose to hire a person for. If a
company hires for being highly skilled i think that’s because they want you to
be reliable and higher you for the skills you know right at the time and what
you can offer to the company and help keep the development of games on track.
When it comes to being creative i think a company hires for what you can bring
to the company new fresh ideas the ability to be independent and create
interesting concepts, ideas, work and challenge conventional ways of making
games. I think that companies choose to hire for this for the career you can
give have in the future and what you might do for the company for then.
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