There are a few types of game engines that can have some
advantages and disadvantages: like creating your own again using middleware and
engines like udk and cry that designed for multipurpose use.
Creating your own engine for a game can be alot less
expensive than if you were the buy a licence for one where you might have more
tool than your game may actually need. The advantages about making your own
engine is that you can create the tool to exactly what you need and what you
actually need for the game required. The disadvantages to this is that it take
a lot more time before the game can go in to full production.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9qiXCqfzJj7I7LXlRGJMqWbq5xAExvl3tBH_7iw76gihATB8SJqojfzGgK7n3UwknAodZoWab_V559bCxUpumnG-CA_xR8neR8fLIHRABOcVJ-i6LJriaUX2APUT0r4AxRMC5klh0gTzh/s320/Skyrim-header.jpg)
There is also engines likes UDK and CRY engine that are
really user friend and involved hardly any coding at all to make them but the
cost of licensing them costs alot more Cry engine alone costs $1.2million to
license http://digitalbattle.com/2012/03/16/cryengine-3-costs-1-2-million-to-license/
That’s a hell of a lot especially for small developers to pay
but the engine does a a lot and can be used for any sort of game also making
development so much quicker but as a price. Personally to me i can see why most
companies chose to use this over middleware but udk is the same most high end
games use udk for developer like aa titles like batman and gear of war.
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