First of i want to write my own opinion on talent and skill
as i feel if i research it it will cloud my judgement of my own opinion.
When i was at school my PE teacher use to teach me that
talent doesn’t not exist and its skill that makes a person good at something.
In a way i kind of think that’s true but in other i don’t i think you can be
skilled at something and not be talented at it. I think talent comes in a form
of passion and enjoyment you can be and amazing banker and i think that takes
skill but it doesn’t mean you’re talented or enjoy it.
The is a film i watch awhile ago on bbc iplayer on street
dancing and basically they this girl needed a place for hew crew to dance and
she went to a ballet school and the teacher was having problems because they
trained their students so hardly they lost their passion there enjoy me for it.
And these street dancers had alot of passion and creativeness and i think to me
that’s what talent is.
Also when it comes to being creative i think that’s more
about talent than skill. You could be amazing at drawing a picture from the
photo and make it life like, which takes skill. But no creativeness is used in
it as your just copying a photo.
Creating something from your head is creative though as you using ideas
in your head and reference to come up with a final outcome.
To me when it comes to games i think creativeness comes down
to idea and concept and style. If they game is fresh like little big planet was
at the time it came out it was new it was a game that game the users the tools
to be creative with the game and make what they saw fit. I think creative looks
like what you imagine.
Now that i have done some research mainly watching Sir Ken
Robinson. He defined Creativity the ability to take risks and not be afraid to
sometimes be wrong. And i think is inspiring and sums up good games and how
they are creative. And what defines them as being creative. Not many game company’s take risks any more
as they are afraid to be wrong and not sell,
Whereas games there are prepared to take risks and do something unique
is often more creative and successful.
The game kumo lumo is a good example of this. They took 8 weeks to
create a new interesting ios game that different from other games. It was a
small risk as it wasn’t a big development time and they was prepare to fact it
might not sell. I think that is what creativity looks like in games.
My tutor in foundation call Russell said to me when i told
him i wanted to be a game artist he said games are all the same lately there
not creative and not unique any more. He
told me to look at things in other ways that what you use them for. And i think
he was right. At the time of doing this
he gave me a project to do with making art out of drawings and what they are
using for. Since telling me that, i
stopped making crap work with them and used them in different ways like making
a straw a paint brush, Or making it in to a sculpture tool. I kinda think maybe i should look at games
this way gameplay wise and art wise.
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