Thursday 22 March 2012

Update of final mortal engines (late post)

So this is my final character from my concepts i never got around th being able to rig the character properly verts kept popping out in different places all the time and after a week of trying to get it right before hand it i gave up due to frustration.  But overall i really enjoyed this project apart from rigging. need to start of more simple over the summer and work my way up.

 high poly
 low poly

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